RESUME
WORK EXPERIENCE
Senior Game Designer
Onibi Inc.
June 2024 - July 2025
Responsibilities:
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Designed and implemented creature stats, abilities, and AI behaviours for a monster-taming RPG, ensuring varied, strategic, and readable combat encounters.
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Created clear design documentation and pitch materials to communicate gameplay systems and vision to both internal team members and external stakeholders.
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Led prototyping efforts for key gameplay systems, including an element-based combat system, interactive voxel world mechanics (such as block behaviour), and creature capturing.
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Collaborated across disciplines, working closely with programmers and artists to bring new features from concept to demo-ready.
Combat Designer
Larian Studios
July 2022 - May 2024
Responsibilities:
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Designing and implementing NPC behaviours, stats, and abilities for Baldur’s Gate 3 using a proprietary engine.
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Building dozens of combat encounters from start to finish, including major boss fights.
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Collaborating with other departments to ensure combat mechanics enhance the story and are clearly communicated.
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Running cross-disciplinary brainstorming sessions.
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Scripting events using a proprietary language, ensuring they support multiple story permutations.
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Building the level design of combat arenas and puzzle areas.
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Creating GDDs and guidelines for new systems, enemies, encounters, and tool requests; conducting playtester interviews and formulating actionables.
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Implementing difficulty variations to ensure our content is fun for all players regardless of RPG experience.
Senior Game Designer
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Quell Tech
July 2021 - July 2022
Responsibilities:
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Developing designs for all aspects of a gesture-based RPG fitness game at a tech start-up (such as: 3Cs, level design, character abilities and enemy behaviours).
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Leading feature teams in prototyping new content and iterating on existing content.
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Defining the requirements for and using custom tools to tune and balance gameplay.
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Building whitebox levels in Unity; running user tests and outlining solutions to exposed issues.
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Ensuring the game physically challenges players whilst keeping them safe.
Game Designer
Square Enix External Studios
September 2019 - July 2021
Responsibilities:
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Providing designs for development partners across multiple projects (including: dialogue systems, puzzles and UX/UI design); overseeing the design of a DLC project.
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Iterating on features based on feedback, play-testing, or descoping.
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Reviewing milestones and providing feedback and solutions for narrative scripts, GDDs, and implemented content.
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Running review meetings; prioritising bugs and remaining work.
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Conducting research on products from competitors and other creative industries
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Driving forward accessibility and inclusion as a member of the Accessibility Committee.
QA Technician
Ustwo Games
January 2019 - September 2019
Responsibilities:
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Coordinating QA at an award-winning mobile games company.
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Producing design documentation for the use of investors and external play-testers.
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Managing outsourced QA and an in-house QA intern.
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Developing and implementing new QA processes.
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Scripting automated tests.
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Recording bug reports and regressing fixes in JIRA.
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Providing reports on the stability of the game.
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Conducting user testing.
QA Functionality Tester
SEGA Europe
October 2017 - February 2018
Responsibilities:
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Executing test scripts and identifying bugs within a new game.
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Writing clear and concise descriptions of the issues discovered.
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Ensuring the game complies with industry and company guidelines.
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Assisting with the design of a new menu screen for a PC port.
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Providing feedback on the game experience to the developers.