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RESUME

WORK EXPERIENCE

Senior Game Designer

 

Onibi Inc.

June 2024 - July 2025

Responsibilities:

  • Designed and implemented creature stats, abilities, and AI behaviours for a monster-taming RPG, ensuring varied, strategic, and readable combat encounters.

  • Created clear design documentation and pitch materials to communicate gameplay systems and vision to both internal team members and external stakeholders.

  • Led prototyping efforts for key gameplay systems, including an element-based combat system, interactive voxel world mechanics (such as block behaviour), and creature capturing.

  • Collaborated across disciplines, working closely with programmers and artists to bring new features from concept to demo-ready.

Combat Designer

 

Larian Studios

July 2022 - May 2024

Responsibilities:

  • Designing and implementing NPC behaviours, stats, and abilities for Baldur’s Gate 3 using a proprietary engine.

  • Building dozens of combat encounters from start to finish, including major boss fights.

  • Collaborating with other departments to ensure combat mechanics enhance the story and are clearly communicated.

  • Running cross-disciplinary brainstorming sessions.

  • Scripting events using a proprietary language, ensuring they support multiple story permutations.

  • Building the level design of combat arenas and puzzle areas.

  • Creating GDDs and guidelines for new systems, enemies, encounters, and tool requests; conducting playtester interviews and formulating actionables.

  • Implementing difficulty variations to ensure our content is fun for all players regardless of RPG experience.

Senior Game Designer

​

Quell Tech

July 2021 - July 2022

Responsibilities:

  • Developing designs for all aspects of a gesture-based RPG fitness game at a tech start-up (such as: 3Cs, level design, character abilities and enemy behaviours).

  • Leading feature teams in prototyping new content and iterating on existing content.

  • Defining the requirements for and using custom tools to tune and balance gameplay.

  • Building whitebox levels in Unity; running user tests and outlining solutions to exposed issues.

  • Ensuring the game physically challenges players whilst keeping them safe.

Game Designer

 

Square Enix External Studios

September 2019 - July 2021

Responsibilities:

  • Providing designs for development partners across multiple projects (including: dialogue systems, puzzles and UX/UI design); overseeing the design of a DLC project.

  • Iterating on features based on feedback, play-testing, or descoping.

  • Reviewing milestones and providing feedback and solutions for narrative scripts, GDDs, and implemented content.

  • Running review meetings; prioritising bugs and remaining work.

  • Conducting research on products from competitors and other creative industries

  • Driving forward accessibility and inclusion as a member of the Accessibility Committee.

QA Technician

 

Ustwo Games

January 2019 - September 2019

Responsibilities:

  • Coordinating QA at an award-winning mobile games company.

  • Producing design documentation for the use of investors and external play-testers.

  • Managing outsourced QA and an in-house QA intern.

  • Developing and implementing new QA processes.

  • Scripting automated tests.

  • Recording bug reports and regressing fixes in JIRA.

  • Providing reports on the stability of the game.

  • Conducting user testing.

QA Functionality Tester

 

SEGA Europe

October 2017 - February 2018

Responsibilities:

  • Executing test scripts and identifying bugs within a new game.

  • Writing clear and concise descriptions of the issues discovered.

  • Ensuring the game complies with industry and company guidelines.

  • Assisting with the design of a new menu screen for a PC port.

  • Providing feedback on the game experience to the developers.

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